![]() They now have an increased windup duration and deal less damage when overcast.ĭwarfs have received a series of buffs, including a 10% increase to their spell resistance stat, bringing it up to 35%, slightly bulkier Hammerers whose weapons now have magical attacks, alongside a new effect for the Rune of Hearth and Home, which sees it restoring 5% vigor each second. If you've had a tough time with stationary vortex spells while battling it out, you'll be glad to know they have been rebalanced, giving you more time to react. While perhaps not the most imaginative addition, it sounds like a surefire way to plunge the whole map into chaos.Ī few smaller, yet nevertheless awesome changes mentioned in Total War: Warhammer III's patch notes come in the shape of all legendary lords receiving the Siege Attacker trait from the start, alongside alterations to the long victory conditions for Chaos monogod factions and short victory conditions for the four lords added in the Champions of Chaos DLC. ![]() Immortal Empires has received another endgame scenario, which triggers all available crises at the same time.
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